Re:Eidos-Montréal Offices shifting to the 4 day work week
by vvanders on Thursday October 07, 2021 @09:55PM
(#28794805)
Stock, I the game industry? That's a riot.
In my time in that industry the only bonus/non-salary compensation I ever saw was a $20 Starbucks gift card for pulling a 90hr week before a major demo deadline.
Re:Eidos-Montréal Offices shifting to the 4 day work week
by sdf131 on Thursday October 07, 2021 @07:08PM
(#28793305)
Stock options aren’t a thing in the game industry
Re:Eidos-Montréal Offices shifting to the 4 day work week
by bananaboy on Friday October 08, 2021 @07:54AM
(#28798190)
That's not true. They are available if you work for the bigger publishers.
Re:Eidos-Montréal Offices shifting to the 4 day work week
by 908B64B197 on Thursday October 07, 2021 @08:22PM
(#28793989)
That's a red flag.
Re:Eidos-Montréal Offices shifting to the 4 day work week
by ornornor on Thursday October 07, 2021 @11:35PM
(#28795464)
The whole video game industry is a red flag. It’s notorious for underpaying, demanding insanely long hours, and treating people like subhumans.
Re:Eidos-Montréal Offices shifting to the 4 day work week
by Darmody on Friday October 08, 2021 @03:34AM
(#28796653)
I'd say that happens for 2 reasons.
1. Video games are really hard and costly to make and unless you're a big known company, nothing assures you'll get your money back
2. It's a dream job for a lot of young programmers, so they'll accept anything.
Re:Eidos-Montréal Offices shifting to the 4 day work week
by ornornor on Friday October 08, 2021 @03:43AM
(#28796714)
I’m sure they have very good reasons for exploiting people, whatever these reasons may be it doesn’t change the fact that video game companies are not good places to work at for the most part.
How's the option package?
A credible company will have most employees in the core business getting the majority of their revenue from the stock performance. Switching to 4 days a week should lower the number of release they can have per year...