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Re:RenderingNG: An architecture that makes and keeps Chrome ... by flohofwoe on Thursday October 07, 2021 @07:33AM (#28784914)
I've also seen a somewhat recent performance degradation on MacOS+Chrome in WebGL when the WebGL canvas is close to fullscreen size, and even for extremely simple scenes (it's inconsistent though, maybe related to remaining battery life?). My guess is that this is some problem in the interfacing between Chrome and macOS, or purely in macOS though, because other platforms are fine.

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