Let's say you have two vehicles, both doing 10,000 miles per year. One gets 10 mpg and the other 50.
Would you rather upgrade the 10 mpg vehicle to 13 mpg, or the 50 mpg to 100 mpg?
Not only should you pick the former - you should pick the former even if you could upgrade the 50 mpg vehicle to run on nothing.
One point of resistance gives 1% effective extra health no matter how much you already have.
100 armor give 50% reduction (100/100+100) while 200 armor give 66% (100/100+200)
The percentage 50 -> 66% is shown ingame and players often think the value per point of armor drops.
What does actually happen is your effective bonus health changes from +100% to +200% and every additional point will be worth the same
(And the reason is just the same: what matters is the remainder.)
The game has a lot of seemingly arbitrary distinctions and concepts that you just have to learn over time, but once you actually learn them, the consistency of it all makes it very easy to handle the large amounts of complexity in the game.
It's completely unbearable going back to other games that just say crap like "+30% to x" without actually distinguishing between the different ways calculations can be done, forcing you to either experiment endlessly, look up every tiny thing on a community wiki, or just wing it.
It's a nice contrast to something like WoW where every time you get a new item you just chuck the item code into some ten million LOC simulator and fuck around with limiting permutations until it doesn't take 15 minutes to run, just to find out through some totally opaque process that you have 189 more dps. And then 2 months later you find out there was a bug in the simulation and the item you deleted 1.9 months ago was actually better.
The interesting thing is that the higher your resistances the more effective each additional percentage point of resistance is.
Let's say a monster does 100 damage per attack.
If you have 0% resistance and increase it to 5%, then your incoming damage went from 100 to 95. You take 5% less damage than before.
If you have 75% resistance and increase it to 80%, then your incoming damage went from 25 to 20. You take 20% less damage than before.
It is pretty unintuitive until you realize that you need to focus on the remainder rather than the other part.