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Re:Shaded Relief Maps in Blender by tylermw on Monday October 04, 2021 @03:48PM (#28751222)
For doing this type of work programmatically in R, check out the rayshader package:

https://www.rayshader.com

It has a high-quality pathtracing renderer built-in (https://www.rayrender.net) that only requires a single line of R code to produce results similar to what's offered here (without all the manual work).

Re:Shaded Relief Maps in Blender by dredog on Tuesday October 05, 2021 @04:08AM (#28756647)
That's gorgeous!
Re:Shaded Relief Maps in Blender by tylermw on Wednesday October 06, 2021 @01:01PM (#28775464)
Thanks!