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Re:Shaded Relief Maps in Blender by a_large_rat00 on Monday October 04, 2021 @01:50PM (#28750086)
Why would you want to do this rather than using the built-in hillshader and 3D map view?

https://opengislab.com/blog/2018/3/20/3d-dem-visualization-i...

Re:Shaded Relief Maps in Blender by xemoka on Monday October 04, 2021 @02:36PM (#28750504)
My guess is that Blender's 3D rendering and lighting is far better than most GIS packages, including QGIS.
Re:Shaded Relief Maps in Blender by timClicks on Monday October 04, 2021 @07:03PM (#28753472)
As well as higher-quality output with Blender, it's also possible to add atmospheric effects such as fog and reflection in water bodies.