Various bits of C# and its libraries also variously ignore non-nullability when it suits them. I know it's done the way it's done for compatibility reasons, but it's really quite confusing around the edges as a result. And despite something being non-nullable in the code it could still be null at runtime thanks in my experience particularly to the joys of deserialisation libraries.
Re:Things Go needs more than generics
by CodesInChaos on Monday October 04, 2021 @07:51AM
(#28745516)
For that I use my own extension function like `?.Map(x => ...)`, defined as `Map(this T input, Func<T, TResult> map) => map(input)`. Still a bit ugly, but much nicer than the ternary operator.
Of course that doesn't fix all the other issues with null handling in C# (inconsistency between null references and null value types, inability to nest options, ...)
E.g. nullable types are not options - you can't "map" them (you can't invoke Select, Where etc). It's easy to "get value or default" (via operator `??`), but you can't do the other, equally frequent thing, of "apply transformation on value if not-null". Or... well, you can, but here's the syntax:
instead of