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Re:Netflix Cloud Packaging in the Terabyte Era by mkr-hn on Wednesday September 29, 2021 @11:04AM (#28694628)
It reminds me of how video game companies sometimes create whole virtual file systems in gigabyte+ blobs to deal with the limits of OS file systems. They're probably less useful in 2021 with SSDs becoming the norm. With hard drives, the thousands of files a game uses would end up in little fragments all over the platters and lead to horrible latency and head thrashing.
Re:Netflix Cloud Packaging in the Terabyte Era by dcm360 on Wednesday September 29, 2021 @11:29AM (#28695013)
At least hard drives still have decent seek times. Load time optimization for consoles with optical drives was another league: a single seek across the disk could lead to waiting a second longer on the loading screen.
Re:Netflix Cloud Packaging in the Terabyte Era by dragontamer on Wednesday September 29, 2021 @04:56PM (#28699834)
Crash Bandicoot solved this problem by writing the level data in a streaming fashion, so that the CD-ROM would never have to seek while playing through a level.

Of course, the CD-ROM only spins in one direction however. Crash Bandicoot programmers solved this issue by making it impossible to run backwards in the game.

The game was basically one dimensional on purpose: you can only run forward, and never backwards, to optimize the CD-ROM bandwidth. Still, the game was groundbreaking, the gameplay and characters fresh. Its an incredible technical achievement, to the point where most people didn't even realize that running backwards was a technical hurdle they felt like not solving.

Re:Netflix Cloud Packaging in the Terabyte Era by beefjerkins on Wednesday September 29, 2021 @05:17PM (#28700079)
> Of course, the CD-ROM only spins in one direction however. Crash Bandicoot programmers solved this issue by making it impossible to run backwards in the game.

I've been playing crash since I was a kid, and I never thought about why you couldn't run backwards. What a brilliant solution.

Re:Netflix Cloud Packaging in the Terabyte Era by WalterBright on Wednesday September 29, 2021 @02:24PM (#28697819)
> With hard drives, the thousands of files a game uses would end up in little fragments all over the platters and lead to horrible latency and head thrashing.

I remember the PC game "Riven" which came on several CDs. The game would often pause and ask you to insert another CD to continue.