Re:Epic launches anti-cheat support for Linux, Mac, and Stea...
by corobo on Thursday September 23, 2021 @07:31PM
(#28636917)
> Your cheat couldn't see those players
Would an anticheat work if you did the opposite of this? Send the client random movement data above and behind them and if they spin and shoot towards it instant permaban forever
Random wonder. I have no idea in or around anticheating, please do feel free to shred it as an idea to pieces
Re:Epic launches anti-cheat support for Linux, Mac, and Stea...
by half-kh-hacker on Friday September 24, 2021 @07:06AM
(#28640835)
I've seen, in other games, anti-cheats that spawn fake [player-specific] entities that if you attacked too much you would get hit with a ban.
Your cheat couldn't see those players because the server was doing a very cheap and primitive visibility calculation, deciding the player entities are dormant for you, and choosing to not send you the data for them.
This is different from the later-enabled player PVS system, which does more expensive ray casting once you get a certain distance away, which cut down on wallhack cheats a lot more [although they are still very useful]