Here's an example of a "game" that is basically gambling for kids: https://apps.apple.com/us/app/coin-master/id406889139
And here's the class action lawsuit where I heard about it: https://www.classaction.org/news/coin-master-mobile-casino-g...
Here's another game that looks like it was for kids, but is actually a "social casino": https://apps.apple.com/us/app/coin-kingdom/id1462733996
Or this one: https://apps.apple.com/us/app/piggy-boom/id1129050711 "I am completely hooked on this game! I absolutely love it! I spend more money on this game than I do my own self! It’s worth it though!"
Also, this article is excellent: https://www.gamedeveloper.com/business/monetizing-children
"the design technique that Zynga describes as “fun pain”, the idea is to inflict some very uncomfortable situation on a player in their game, and then offer to remove that situation in return for money. While the vast majority of adults will make the assessment that it is in their best interest to not spend the money and to just exit the application that is designed to hurt them, it is biologically harder to come to this conclusion if the decision maker is a child."
"retailers will sell Zynga time cards for cash to children of any age, without the presence of an adult"
With the latter, I think people are mostly aware of how much they spend in the "Pay" to win games even if it's just for cosmetic items. The most common argument I hear is that it's no different than spending $3.00 on a coffee or a snack and it gives roughly the same amount of value, it's just a digital asset.