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Re:Shenandoah in OpenJDK 17: Sub-millisecond GC pauses by syspec on Friday September 17, 2021 @09:07AM (#28565018)
Wasn't Minecraft written in Java?
Re:Shenandoah in OpenJDK 17: Sub-millisecond GC pauses by plainnoodles on Friday September 17, 2021 @10:02AM (#28565590)
Yes, but as someone who ran a medium-sized server (200ish players), depending on what your map looked like, you occasionally found yourself spending a lot of time doing GC tuning, especially back in java 7 days when we didn't even have the first generation of G1GC.

Ah, good times. I currently work in Hadoop and it's honestly stupid how much tuning a Spark job is like tuning a Minecraft server (from the JVM level anyway). Life's path is strange sometimes.

Re:Shenandoah in OpenJDK 17: Sub-millisecond GC pauses by ohgodplsno on Friday September 17, 2021 @11:21AM (#28566502)
It was, although it got bitten at one update explicitly by the GC: entity positions moved from a bunch of arrays, to a single Position() class for each entity, leading to memory allocations that murdered performance.

But then again, that's a problem you'd get without GC too, just maybe a bit less harsh/unpredictable.

Re:Shenandoah in OpenJDK 17: Sub-millisecond GC pauses by U1F984 on Friday September 17, 2021 @09:11AM (#28565053)
Yes, the original Java edition is still in Java. There's now a C++ edition called bedrock as well.
Re:Shenandoah in OpenJDK 17: Sub-millisecond GC pauses by tpxl on Friday September 17, 2021 @09:37AM (#28565329)
Yes, there are plenty of games written in Java, but afaik there are no big game engines written in it. I'd love to be proven wrong regarding this.