1. Rather than having to restore state to the point at the previous step, we can step backwards by replaying a separate process to the point before the step, and looking at the state there (this post talks about how that works: https://medium.com/replay-io/inspecting-runtimes-caeca007a4b...). Because everything is deterministic it doesn't matter if we step around 10 times and use 10 different processes to look at the state at those points.
2. We record the calls made by the browser, though it is the calls into the system libraries rather than the syscalls themselves (the syscall interfaces aren't stable/documented on mac or windows).
3. Maintaining ordering like this isn't normally necessary for ensuring that behavior is the same when replaying. In the case of memory locations, the access made by thread 2 to location B will behave the same regardless of accesses made by thread 1 to location A, because the values stored in locations A and B are independent from one another.
For question 3 on the ordering, I was imagining the following kind of scenario: one thread maybe calls a system library function to read a cursor position and another calls a system library function to write a cursor position. So even though they're separate functions, they interact with the same state. Do you require users to manually call to the recorder library to give the recorder runtime extra info in this kind of scenario? Sorry if this is a dumb question, I haven't really done any programming at this level.
Ordering constraints between different library functions do crop up from time to time. In cases like this the recorder library uses ordered locks internally (basically emulating the synchronization which the system library has to do) to ensure that the calls execute in the expected order when replaying.
> The interface which Replay uses for the recording boundary is the API between an executable and the system libraries it is dynamically linked to.
I assume the ordered locks use a global order.
1) How does the step backward functionality work? Do you take snapshots every so often of the Javascript environment? How do you handle destructive assignments?
2) Does Replay record actual syscalls made by the browser, or is it recording calls to the browser APIs by the javascript code (which I guess are effectively syscalls from the javascript code's perspective)?
3) The ordered lock technique described in https://medium.com/replay-io/recording-and-replaying-d6102af... makes sure that threads access a given resource in the same order, but what about threads accessing different resources in the same order? e.g. when recording, thread 1 accesses resource A before thread 2 accesses resource B. It seems like the ordered lock technique doesn't help you maintain that ordering in the replay. Is maintaining that kind of ordering across resources not actually necessary most of the time?