News for hackers. Stuff that matters.
Re:The Problem With Virtual Goods by civilian on Friday August 05, 2011 @04:55PM (#2851733)
I think the author of this article forgot that online gambling is illegal. Or at least, it's illegal for (US) banks to process money coming from gambling websites.
Re:The Problem With Virtual Goods by chgriffin on Friday August 05, 2011 @05:01PM (#2851751)
I don't think they forgot that. There is a big world outside of the US that CAN gamble and bet LEGALLY online. Using Betable (http://developers.betable.com/developers/signin), game devs can reach the massive Ex-US audience (remember, 60% of Zynga's traffic is outside of the US), and monetize them >100X better (traditional online casinos generate about $300/month per player on average) than they currently do using virtual goods, virtual currency, etc.
Re:The Problem With Virtual Goods by aristus on Friday August 05, 2011 @08:39PM (#2852409)
And by "they", you mean you, right? You are the CEO of Betable.
Re:The Problem With Virtual Goods by ethnomusicolog on Saturday August 06, 2011 @09:44AM (#2853812)
So what? if it's true and good for developpers shouldn't he be the one drumming this stuff up?