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Re:The Problem With Virtual Goods by troymc on Friday August 05, 2011 @04:20PM (#2851589)
Gambling used to be a big business in Second Life (the virtual world), until Linden Lab banned it outright.

http://wiki.secondlife.com/wiki/Linden_Lab_Official:Policy_R...

Re:The Problem With Virtual Goods by chgriffin on Friday August 05, 2011 @04:21PM (#2851595)
Now, they could piggy-back on Betable's licenses and legally offer a casino in Second Life.