Re:The Problem With Virtual Goods
by chgriffin on Friday August 05, 2011 @04:11PM
(#2851546)
The legal issues are solved by Betable (http://developers.betable.com/developers/signin). Betable already has gambling licenses which have been issued to them by the UK Gambling Commission (http://bit.ly/mSX3kN). They act as the backend to your game and handle all gambling related activity and compliance. Because the game just acts as a pass-through front end, and never handles any of the gambling activity, it is not a gambling operator, and therefore, it doesn't need a license. Instead, Betable acts as the operator and is licensed.
Betable supports virtual currency, so if you wanted to market your game to players in the US, you can create a virtual currency version of your game, market it everywhere in the world, and only expose the real-money gaming functionality to players in legal jurisdictions (e.g. those outside of the US, Turkey and Holland).
Betable supports virtual currency, so if you wanted to market your game to players in the US, you can create a virtual currency version of your game, market it everywhere in the world, and only expose the real-money gaming functionality to players in legal jurisdictions (e.g. those outside of the US, Turkey and Holland).