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Re:Windy.com by adanto6840 on Friday September 10, 2021 @05:52PM (#28487316)
Awesome. Have actually been looking for precisely this kind of data for potential use in a game that we're currently developing. Thrilled to see what appears to be a solid API too, going to dive right in.

One thing I don't see mentioned, or I may just be unfamiliar with the terminology (and haven't dug much into the docs yet), is how exactly the 'map data' API (ie not the point-location API) works/what format the data is returned in, or if it's more expected to be used as an "embed".

My ideal, based on our current code/implementation thus far, would be to be able to supply a lat/lon coordinate bounding box & have it respond with the data in GeoTIFF format with multiple bands, one for each "data-set".

If anyone at Windy is here & might potentially be interested in discussing our game & the game's use-case for the data, please definitely feel free to reach out -- email in profile. :)

Re:Windy.com by transportguy on Saturday September 11, 2021 @12:34AM (#28489448)
There are already games that use live wind data (see e.g. virtual regatta). They source data directly from NOAA/GFS rather than from an aggregator like windy