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Re:A novel technological approach to vector graphics (“Vecto... by borisdalstein on Thursday September 09, 2021 @05:00PM (#28474592)
I'm using 3D graphics APIs, OpenGL on Linux currently, but Vulkan will be an option later. I'm converting everything to triangles on the CPU and send to OpenGL.

Note that the animation app actually needs to show 3D graphics for a 2D+time visualization which is part of the innovation in my research.

Re:A novel technological approach to vector graphics (“Vecto... by Const-me on Thursday September 09, 2021 @05:26PM (#28474859)
> I'm converting everything to triangles on the CPU and send to OpenGL

Thanks, that’s what I thought. The library I have linked does the same thing. Only it’s either D3D12, or GLES 3.1 underneath.

Re:A novel technological approach to vector graphics (“Vecto... by borisdalstein on Thursday September 09, 2021 @06:26PM (#28475393)
Wow, your library actually looks impressive! Yeah, I'm pretty much implementing all the same things.