We can choose to disagree on this point, however...
>> everything other the browser and the text editor is now a web app
It is a long way from the parent's comment (above) to "if your app can be browser based and still functional, it should be".
Maybe it should, maybe it shouldn't, but that doesn't contradict my point that the parent is incorrect in that "everything other the browser and the text editor is now a web app". You're arguing a different thing.
There are plenty of apps, as I described above, that don't have functional web-based equivalents, and probably will not for a very long time to come. There are enough niche industries with such requirements that combined, they will act as a counterweight to the push for everything to run as a web app for quite some time.
This right here is the reason there are many browser-based apps - it's really convenient for the company, damn the users. The company can do whatever they want, whenever they want and have full access to both telemetry and user data.
The media creation community is looks at the web programming community and wondering what the hell you are talking about, and why your view is so narrow.
Blender, ZBrush, Unreal Engine, Visual Studio, ProTools, Reaper, Substance Suite etc. etc. the list goes on and on. These kind of applications often have extremely heavy system requirements and are often extremely sensitive to latency, and are just not going up and "migrate to the cloud" anytime soon.
Embedded programming is another example. A lot of developers work in this space.
> I have literally 4 apps that I use on my machine: terminal and postman in addition to the above.
Your personal requirements, as lightweight and easily offloadable as they are, do not represent the wider community. I am constantly astounded by how blinkered the web community appears to be about this.