Re:Unity patents ECS
by dkersten on Tuesday September 07, 2021 @09:30PM
(#28451933)
I thought archetype-based ECS was the standard way to implement an ECS. Typically using bitsets or something to define an archetype.
But I may just not be understanding what an archetype represents exactly. My only real experience with ECS, besides implementing a crude one around 2011 for fun, is EnTT, which specifically advertises itself as not being archetype-based as one of its key differentiators.
Its likely I just don't quite understand archetypes though.
But I may just not be understanding what an archetype represents exactly. My only real experience with ECS, besides implementing a crude one around 2011 for fun, is EnTT, which specifically advertises itself as not being archetype-based as one of its key differentiators.
Its likely I just don't quite understand archetypes though.