Re:Why video game doors are so hard to get right [video]
by crescentfresh on Monday September 06, 2021 @06:35PM
(#28438887)
> IFF they can see the door at all
That is typically one of the conditions encompassed by "network relevancy".
Re:Why video game doors are so hard to get right [video]
by Hikikomori on Monday September 06, 2021 @07:31PM
(#28439268)
Depends on how important such events are in the game. Lazy, or just being smart with your limited resources as culling like this isn't cheap.
Re:Why video game doors are so hard to get right [video]
by Waterluvian on Monday September 06, 2021 @06:33PM
(#28438867)
What about hearing the door? What about any effects the door interaction might have?
I think narrowing it to “seeing” the door might produce a limited result that closes a lot of doors on proper multiplayer handling of other game mechanics.
This is all kind of wrong. You want players to see the door opening IFF they can see the door at all. If incompetent developers can't achieve that and come up with some other solution and a lame excuse to go with it, that does not change the desire from a player perspective.