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Re:OpenMoji: Open-source emojis by jokoon on Friday September 03, 2021 @10:54AM (#28405024)
Sweet!

I'm making an android game and UTF8 emojis are great for UI icons. I'm currently using the Google Noto one but it's certainly not usable in games.

I'm waiting for Godot 4 to allow me to display android native emojis from the system font, but I'm not sure yet it will really work.

I now want to try if I can use this font for my icons, as long as godot allows me to load a font and pick UTF8 character by their codepoint.

Re:OpenMoji: Open-source emojis by edoceo on Friday September 03, 2021 @12:27PM (#28406272)
Why is noto a no-go for games? License?
Re:OpenMoji: Open-source emojis by AkshitGarg on Friday September 03, 2021 @02:28PM (#28407649)
Noto uses Apache-2.0 [1] which should be fine for most stuff.

[1]: https://github.com/googlefonts/noto-emoji/blob/main/LICENSE

Re:OpenMoji: Open-source emojis by jokoon on Friday September 03, 2021 @03:35PM (#28408420)
So does that mean I can publish a game using those icons, and earn money with micro transactions?
Re:OpenMoji: Open-source emojis by pabs3 on Saturday September 04, 2021 @01:44AM (#28412405)
Yes, under certain conditions. In particular pay attention to the requirements for redistribution under clause 4 and the lack of trademark license specified in clause 6.