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Re:Game Engines on Steam: The Definitive Breakdown by meibo on Thursday September 02, 2021 @08:18PM (#28399031)
A lot of ports, especially from Japan, only do menus and graphics in new/general-purpose engines and use a native library with their old codebases for logic.

I can imagine that this was done here, Godot isn't really ready for a game like this IMO - it would have taken a huge amount of work.

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