Re:Game Engines on Steam: The Definitive Breakdown
by meibo on Thursday September 02, 2021 @08:18PM
(#28399031)
A lot of ports, especially from Japan, only do menus and graphics in new/general-purpose engines and use a native library with their old codebases for logic.
I can imagine that this was done here, Godot isn't really ready for a game like this IMO - it would have taken a huge amount of work.
I can imagine that this was done here, Godot isn't really ready for a game like this IMO - it would have taken a huge amount of work.