Re:Notch on Euclideon: It's a scam
by cheald on Tuesday August 02, 2011 @10:31PM
(#2839596)
Procedurally generated assets take very little storage. They still take just as much memory to actually put into the scene graph and render.
[ Parent
| on HN ]
Not with ray casting of sparse voxel octrees, which is probably what they're doing. Depending on how the procedural generation work, you only need to generate that which you render.