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Re:Games company claims their graphics are 100,000x better by mambodog on Tuesday August 02, 2011 @12:02AM (#2835725)
Every time this comes up I like to point people to the Atomontage Engine[1], which takes (what I think is) a more pragmatic approach, combining voxel and polygon graphics. Voxels are used where appropriate (eg. landscape, destructible buildings) and polygons can be used for dynamic objects.

[1] http://www.youtube.com/watch?v=1sfWYUgxGBE

Re:Games company claims their graphics are 100,000x better by palish on Tuesday August 02, 2011 @12:11AM (#2835747)
It would be nice if that demo was more exciting. Also, the detail on the terrain (in the first minute) leaves much to be desired.

But it's a much higher quality demo than Euclideon IMO, from a technical standpoint.

Re:Games company claims their graphics are 100,000x better by mambodog on Tuesday August 02, 2011 @01:03AM (#2835877)
I think the videos on the Atomontage channel show something I can actually see being a game, for example it shows destructible environments and terrain deformation, editing tools, and clever use of simulated DoF and a gameplay perspective that plays to the strengths and hides some of the weaknesses of the tech.

I could see it being great for a hybrid-RTS game like Ground Control, or some kind of god-game.

Re:Games company claims their graphics are 100,000x better by prof on Tuesday August 02, 2011 @02:26AM (#2836063)
Yea this looks awesome, i hope he gets fundings. I am listed on the donor-page yay ^^