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Re:Chinese authorities say overtime '996' policy is illegal by hakfoo on Sunday August 29, 2021 @12:17AM (#28344070)
I almost feel like this is a place for a corporate onboarding/training process.

I'm mentoring a new developer at my firm. He's fresh out of college. His code works on a basic level. The things he's stubbed his toes on:

* Naming conventions. We have probably more rules about this than some, but things like branch and commit names matter because we tie them into our issue tracking process.

* Strictly reading specifications. We had a couple days rework because he used a different suggested name for something, and it ended up propagating into dozens of class names.

* Knowing when and what can be cleaned up. This I can forgive, as it normally waits towards the end of the project and he isn't quite there yet, but when we paired to work on it, there was a lot of leftover baggage.

* Bulletproofing/exhaustive coverage. I suspect there's a lot of university projects where "what if the remote server hands us HTTP 418" is answered by "the test service doesn't".

* Multiplayer and advanced Git. "The main branch is going to update without you, and eventually there's going to be merge conflicts" and you'll need to merge/rebase was a problem for him, as was dealing with a feature branch with multiple task sub-branches (keeping too many of them open at once is a huge risk for weird merge conflicts and hideous histories when they're finally resolved).

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