In the past, this was possible without too much pressure on cognitive load. In modern code bases with all sorts of libraries and layers of abstraction ontop of abstraction ontop of abstraction ad infinitum, it's just not feasible anymore. I got to a point in certain development ecosystems where not relying on tooling started to really hinder me. Self reliance was no longer a strength and a point occurred where I simply had to lean on more and more tooling or I'd be lost.
I still think if you have tooling that does something, you should understand what it's doing and how it's doing, at least once, then let it do every subsequent need for that task. It's good not to have black boxes in your ecosystem. Unfortunately even that is becoming difficult because of the number of layers of abstraction in some ecosystems (especially web development).
I've never been a fan of black boxes that I simply trust and don't know their tradespaces, then hope for the best.
I don't know that I view that as a positive. A lot of software development is about managing complexity. IDEs allow developers to be sloppier.
In the same way that faster CPUs have resulted in less optimized software over the years, IDEs have resulted in more complex software.
Like an architect that uses CAD to create plans for a large building -- sure, they could do that with a pen on paper as well, but it would require a lot more people and a lot more time.