And it sold for $50 million, which is the stupid part here. The value is not in the piece itself. We're getting a bit distracted talking about paintings though.
> Think harder levels in video games, rules in sports and games etc.
The equivalent here would be a nearly impossible game. One that doesn't tell you the goal or the controls. And you randomly jump from level 1 to level 400 to level 33.
And then some silly pretentious person says "Well why does the game need to be linear?" "You know just like real life you have to figure out the controls!" "It's not actually meant to be played" "The challenge is figuring out what's going on"
That'd be stupid. Is there a niche of people that would like it? Probably.
> You seem to be using the word "stupid" to mean something like "non-obvious". That isn't what "stupid" means.
Stupid isn't a great word for this, I just used it to follow the person I was responding to.
"Extremely Pretentious", maybe? "Ridiculous"?
Why?
Mondrian painting are the most beautiful, calming pieces of art I know of (just look at Composition C (No. III) with Red, Yellow and Blue)
> If you're using devices to make a story more difficult to follow, just for the sake of making it more difficult to follow for the "challenge", then that's stupid.
Why?
Other things use devices to make them more challenging, and this is generally accepted as entertaining. Think harder levels in video games, rules in sports and games etc.
Why should stories be any different?
And it should be noted there are different levels to this. For example, Shakespeare tells one story on the surface, but if that is all you understand then you miss the glory of Shakespeare: his use of literary devices to tell other, hidden stories underneath what you think you are reading.
You seem to be using the word "stupid" to mean something like "non-obvious". That isn't what "stupid" means.