Re:React Renderer for Three.js
by shadowgovt on Sunday August 15, 2021 @10:19PM
(#28194367)
And that last part is key: for modern high-performance graphics acceleration, the name of the game is "maximum throughput with minimum API interactions."
If your data isn't structured for fast rendering, it doesn't matter much what language you're using; they'll all be too slow.
There's some overhead but it's negligible (assuming you're not making overly redundant API calls.)