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Re:What it was like developing for NES back in 1990 by jkarneges on Saturday August 07, 2021 @09:28PM (#28103440)
Everything's up to Incube8, although I'll be advising. In general, my recommendation is to consider better tooling for managing assets and running builds but be very careful with the code (e.g. don't change compiler versions, don't refactor anything).
Re:What it was like developing for NES back in 1990 by bbbbbr on Saturday August 07, 2021 @10:27PM (#28103763)
Thanks for the reply. It'll be interesting to follow the progress.

Can definitely see wanting to keep the compiler and code in a known state. Though modern SDCC generates code that's probably 50% faster in some cases and with 90% less bugs than versions from the early 2000s.

Lots of great Game Boy releases have been coming out.

Edit: add a little more.