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Re:Show HN: Physically-Based GPU Pathtracer with Mitsuba XML... by sxp on Friday August 06, 2021 @12:13PM (#28089179)
Nice work.

I'm always a fan of custom raytracers since I feel that they're projects that everyone in CS should do once. It's possible to get a raytracer built in a day [1][2], but you can also endlessly expand the project to create something as photorealistic as your project.

One request: can you add benchmark numbers to each image? I.e, "this image was rendered in X minutes on Y hardware". This is particularly important since your renderer implemented a bunch of performance optimizations so it's helpful to compare it with other physically-based renderers.

[1] https://www.kevinbeason.com/smallpt/

[2] https://raytracing.github.io/books/RayTracingInOneWeekend.ht...

Re:Show HN: Physically-Based GPU Pathtracer with Mitsuba XML... by janvanbergen on Friday August 06, 2021 @02:47PM (#28091335)
The GPU I currently use is my laptop's 845m, so I don't think my performance numbers are that representative