Re:The historical accuracy of medieval city-builder video games
by gspr on Thursday August 05, 2021 @01:58AM
(#28070341)
I agree that midgame is a bit of a slog: the most generic events, plus you're typically dominating the computer players. The for former, the Khan and L-cluster stuff have helped a bit (don't know if that was added before or after you tried it). For the latter, I've found that playing at max difficulty helps.
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