Re:The historical accuracy of medieval city-builder video games
by cwkoss on Wednesday August 04, 2021 @07:14PM
(#28067650)
Majesty was a really great game that I spend a lot of time on in my youth. I'd love to see more games that work similarly: every entity is semi-autonomous - gameplay is about incentivizing, guiding progress and managing resources, but the entities don't need input to act.
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Re:The historical accuracy of medieval city-builder video games
by cwkoss on Wednesday August 04, 2021 @09:40PM
(#28068746)
And the the tax collector had a very distinctive "tAx collECTor~" sound byte that he said OVER AND OVER. It is drilled deeply into my psyche
The voice acting was good, but they didn't have many sound bytes so it got pretty repetitive. Also whenever a gnome died they'd say "But I'm just a gnome...". When minotaurs were trampling your kingdom, it could get pretty annoying.