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Re:The historical accuracy of medieval city-builder video games by rebuilder on Wednesday August 04, 2021 @02:04PM (#28064199)
There were times that the Romans auctioned off the right to tax a region. So you’d pay the state some sum and then have the right to extract whatever you can from the population.

I’m sure the whole story is much more nuanced than that outline.

Re:The historical accuracy of medieval city-builder video games by depaya on Wednesday August 04, 2021 @03:13PM (#28064978)
This is how parking enforcement works in some major cities (e.g. Chicago).
Re:The historical accuracy of medieval city-builder video games by bserge on Wednesday August 04, 2021 @02:34PM (#28064525)
And I thought debt collection agencies are shit. We really do live in the best times so far.
Re:The historical accuracy of medieval city-builder video games by jhbadger on Wednesday August 04, 2021 @02:53PM (#28064744)
Even 18th century pre-revolutionary France did this sort of thing. The great chemist Lavoisier was executed by revolutionaries, not because he was a chemist, but because he was also an administrator of the ferme générale, the privatized tax system of the time.