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Re:Shares slide after China brands online games 'electronic ... by dirtyid on Tuesday August 03, 2021 @05:49PM (#28054667)
I would like to see some analysis of addictiveness of gotcha games vs games pre games as a service. I knew many people hooked to counterstrike in PRC internet cafes in the late 90s, but those titles seem like something one grows out of. These new games feel qualitatively different in terms of addiction, even though I think most people aren't susceptible to allow modern games get in the way of life, even if they are always in the pocket and engineered for addiction. But it would be interesting to see some numbers on population scale being affected by "electronic drugs". I do remember the one time I got into mobile games was Simpsons Tap Out on vacation and I ended up making spread sheets, setting timers to optimize farming. There wasn't even gambly loot boxes involved.

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