Re:Apple is now an antifragile company
by saurik on Monday August 02, 2021 @09:47AM
(#28036435)
The reason VR headsets don't work on Mac isn't because Valve decided to not support them... VR headsets typically plug into the HDMI port of "the latest greatest graphics card", which isn't really "a thing" on Apple computers (until maybe extremely recently--like less than two years ago--on the Mac Pro, and I am not even sure about that), and before you say it is because nVIDIA is simply not bothering to support Mac, I'm pretty sure it is because Apple doesn't really provide sufficient hardware ports or driver extension points for them (and then probably will get pissy about how they have lost control over color balance or something as their software probably only works "perfectly" with their hardware, etc.)
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Apple deciding to drop support for industry-standard cross-manufacturer APIs sure didn't help.
Unless you specifically need to target Apple, you don't come across their ecosystem of APIs, which makes it harder to maintain cross-platform compatibility.
Reportedly, Apple is "all-in" on xR, so wait and see I guess. But they're not on the public supporter list of OpenXR for now, as a datapoint: https://www.khronos.org/OpenXR/
Re:Apple is now an antifragile company
by etaioinshrdlu on Monday August 02, 2021 @10:17PM
(#28045054)
Also, Apple may have a vendetta against nVidia. It's been ages since any nvidia product worked on macos.