For skilled, experienced programmers, most mainstream languages become an implementation detail. You have to spend time learning idioms, footguns, and generally the way the language manages memory, but you absolutely can be great at 7 languages because they fundamentally do many of the same things.
I haven't hired people based on "their stack" in a long time, and it's been completely fine. Someone with skills can quickly learn your stack and be productive in it. I personally jumped on a project as a coder a few years ago having never written C# before, and I was productive in about a day. All the concepts were familiar, and the stuff I had to learn was mostly syntax.
> All the concepts were familiar, and the stuff
> I had to learn was mostly syntax.
This reminds me how I have learnt to program. I grew up in then USSR, we had no computers at our school but we had programming lessons. So I was introduced to all the fundamental concepts: variables, assignment, loops, control structures, etc. When I went to university I finally got access to the computer (Yamaha MSX). And then it was exactly as you say: "what's MSX Basic's syntax for this particular concept?".If you can be productive in about a day, please explain why a pilot gets ATPL (airline transportation pilot license) after a minimum of 1500 hours of flight. Also please tell if you would board a plane where the pilot has 100 hours - that's an awful more than a day or even a week.
99% of the pain in a new language usually ends up being the (often god-awful) tools, platform/SDK bullshit, and learning where the clearest path is incorrect (no no no, the official docs and tutorials say to do it this way, but everyone who knows what's what actually replaces that entire part of the language/first-party libraries with this other library developed & open-sourced by some other company, since the official way is obviously so terrible, and you just have to know that, or notice by reading other people's projects—ahem, looking at you, Android). The language itself is typically nothing.
This has worked out fine for me. It does mean I've gradually grown to hate languages that lack static typing. I don't want to remember or look up things when I can make a quick note and then let the computer remember or look it up for me. I thought that was kind of our whole thing, no? Having computers do stuff for us, when they're able?
Modern development requires juggling too many technologies for most people to specialize in a single language unless their career goal is to niche themselves to that language.
So at least 4. If you combine webdev with something low level/embedded, you need at least one systems language, so you're at 5 languages you need to be proficient in.
Add one hobby language or a second web backend or systems language, and you're at 6 major languages.
7 is a lot. But 5 is plausible to be proficient in for someone who switches between webdev and lowlevel stuff to not burn out, or has a FOSS hobby.
Also proficient != expert. I met enough developers that were brilliant in their work to be convinced that 5x developers are not a myth, but they are real, while rare, occurrences. For me a senior developer in X knows the ins and outs of that X to the level that his code is an order of magnitude better in term of efficiency, performance, productivity and security. A regular developer can be just proficient, but it is not what I wrote about.