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Re:Low level is easy (2008) by bitwize on Thursday July 29, 2021 @12:14PM (#27998156)
The way out is to focus on the game. Only build up the engine to the point the game needs it to be built. The bulk of your focus should be on game logic, even when you take writing the engine into account.

Granted, I haven't finished my game this way, but the engine isn't really the bottleneck. It's deciding on, and implementing, appropriate behaviors, often for silly, fiddly corner cases.

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