Re:Orbiter Space Flight Simulator is now open source
by austinl on Wednesday July 28, 2021 @04:18PM
(#27989197)
Yeah! This was another great realization from KSP — figuring out that the naive way is possible, but the delta V required to do it is absurd.
Here's a video of a KSP speed-run to the Mun and back in 2 hours using this method (with 10K m/s total delta V — I think Jeb takes 34Gs at some point, which is about 5-10x what normal astronauts feel): https://youtu.be/0dx7ScJSAwo
Re:Orbiter Space Flight Simulator is now open source
by Andrew_nenakhov on Wednesday July 28, 2021 @03:11PM
(#27988286)
That is only possible if you have engines and fuel capable of sustaining a powered flight. We puny humans so far don't have it.
Re:Orbiter Space Flight Simulator is now open source
by zamadatix on Wednesday July 28, 2021 @07:31PM
(#27991067)
You don't need to sustain thrust the entire time you just need to reach a significant portion of escape velocity energy early in your launch (which is what most launches need anyways just this time you need slightly more energy than the efficient way). This is not something we have trouble doing, for reference we launched New Horizons directly into above escape velocity speed with an Atlas V rocket. The only reason we haven't done that kind of launch to the moon in real life is it's far cheaper and more efficient to do that "normally" not because we couldn't.
Basically shoot upwards until you get an encounter, speed up until it auto slows you down near the Mun, then kill velocity to fall in and land.
Grossly and hilariously inefficient but actually easier to perform than the "correct" way (and typically faster in player-time).