Re:Orbiter Space Flight Simulator is now open source
by ricardobeat on Wednesday July 28, 2021 @09:18AM
(#27983341)
How necessary is porting it, and for how long will old DirectX versions continue to work?
Having no knowledge of the code, I imagine if you have a functioning graphics layer, most of the work would happen on the underlying physics models and high level drawing/scene APIs, not directly interfacing with DX.
Having no knowledge of the code, I imagine if you have a functioning graphics layer, most of the work would happen on the underlying physics models and high level drawing/scene APIs, not directly interfacing with DX.