Re:In defense of hard counters in real time strategy games
by tobyhinloopen on Wednesday July 28, 2021 @09:52AM
(#27983735)
It’s far from what you asked for, but Mindustry is kinda PvE-RTS-like. It’s also open source, i’d recommend to give it a try. It’s an ugly game though, but I do like the concept.
Re:In defense of hard counters in real time strategy games
by fxtentacle on Saturday July 31, 2021 @05:47AM
(#28016757)
Thanks for the interesting tip. I agree it needs polishing, though.
SC2 co-op mode took a big step in that direction, and it was well received and has become fairly popular...but a game built around that as its primary locus could be so much more.
I know many more traditional core gamers would practically vomit at this idea, but I think there's room for plenty of different styles under the RTS umbrella. And bringing in tons of money with one style might well benefit the others.