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Re:In defense of hard counters in real time strategy games by TulliusCicero on Wednesday July 28, 2021 @02:59AM (#27981048)
I'd love to see a competent PvE-oriented RTS with the MMO-lite treatment: co-op missions, entire campaigns, customizable armies, unlockable units, mission rewards, purchasable (with in-game currency) items, bigass raids, the whole shebang.

SC2 co-op mode took a big step in that direction, and it was well received and has become fairly popular...but a game built around that as its primary locus could be so much more.

I know many more traditional core gamers would practically vomit at this idea, but I think there's room for plenty of different styles under the RTS umbrella. And bringing in tons of money with one style might well benefit the others.

Re:In defense of hard counters in real time strategy games by tobyhinloopen on Wednesday July 28, 2021 @09:52AM (#27983735)
It’s far from what you asked for, but Mindustry is kinda PvE-RTS-like. It’s also open source, i’d recommend to give it a try. It’s an ugly game though, but I do like the concept.
Re:In defense of hard counters in real time strategy games by fxtentacle on Saturday July 31, 2021 @05:47AM (#28016757)
Thanks for the interesting tip. I agree it needs polishing, though.