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Re:In defense of hard counters in real time strategy games by lmm on Tuesday July 27, 2021 @09:05PM (#27979346)
What was wrong with them? I found SupCom had some of the best controls in gaming; strategic zoom was a real game-changer (although many games have it now). I guess left- vs right-click for RTS is a big divisive one, but it doesn't take so long to get used to and there's nothing objective about which way is better.
Re:In defense of hard counters in real time strategy games by antifa on Wednesday July 28, 2021 @07:57AM (#27982765)
>(although many games have it now).

IME very few games have a strategic view, or let you zoom out at all, what other games are doing this?