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Re:In defense of hard counters in real time strategy games by tshaddox on Tuesday July 27, 2021 @06:57PM (#27978619)
MOBAs are far from the first genre of video game that are easier to learn than RTS, so I’m not sure you’ve explained why MOBAs specifically have put competitive pressure on RTS. Is it just because MOBAs look very superficially like RTS games, with a top-down view of fighting units?
Re:In defense of hard counters in real time strategy games by gmueckl on Wednesday July 28, 2021 @06:14AM (#27982154)
MOBAs were invented as RTS mods. For example, DOTA 2 is the successor to a Warcraft 3 mod.