Re:In defense of hard counters in real time strategy games
by rikthevik on Tuesday July 27, 2021 @05:25PM
(#27977865)
Check out Divekick. It's a 1v1 fighting game with two moves: Dive and Kick. And it's got a very high skill ceiling. :)
Re:In defense of hard counters in real time strategy games
by ancientworldnow on Tuesday July 27, 2021 @05:31PM
(#27977914)
This is just hungry hungry hippos.
Re:In defense of hard counters in real time strategy games
by MathYouF on Tuesday July 27, 2021 @05:44PM
(#27978041)
As much as I loved it, Assassins Creed had a combat system like this.
Re:In defense of hard counters in real time strategy games
by code_duck on Wednesday July 28, 2021 @02:22AM
(#27980772)
We’re getting close! PSO2:NGS has a button for “Simplified Movement” which will trigger whatever attack it deems appropriate at the time.
Re:In defense of hard counters in real time strategy games
by jareklupinski on Tuesday July 27, 2021 @08:43PM
(#27979251)
Nidhogg and One Finger Death Punch come to mind
surprisingly a good amount of depth from just one move, if played right
One day maybe there'll be games with just one move... just to dumb games down to the lowest common denominator and not leave anyone out.