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Re:In defense of hard counters in real time strategy games by pmoriarty on Tuesday July 27, 2021 @05:13PM (#27977740)
"I am gorilla. I have 4 moves: punch, slam, eat banana, and my ultimate ability, get mad."

One day maybe there'll be games with just one move... just to dumb games down to the lowest common denominator and not leave anyone out.

Re:In defense of hard counters in real time strategy games by rikthevik on Tuesday July 27, 2021 @05:25PM (#27977865)
Check out Divekick. It's a 1v1 fighting game with two moves: Dive and Kick. And it's got a very high skill ceiling. :)
Re:In defense of hard counters in real time strategy games by ancientworldnow on Tuesday July 27, 2021 @05:31PM (#27977914)
This is just hungry hungry hippos.
Re:In defense of hard counters in real time strategy games by MathYouF on Tuesday July 27, 2021 @05:44PM (#27978041)
As much as I loved it, Assassins Creed had a combat system like this.
Re:In defense of hard counters in real time strategy games by code_duck on Wednesday July 28, 2021 @02:22AM (#27980772)
We’re getting close! PSO2:NGS has a button for “Simplified Movement” which will trigger whatever attack it deems appropriate at the time.
Re:In defense of hard counters in real time strategy games by jareklupinski on Tuesday July 27, 2021 @08:43PM (#27979251)
Nidhogg and One Finger Death Punch come to mind

surprisingly a good amount of depth from just one move, if played right

Re:In defense of hard counters in real time strategy games by no_time on Wednesday July 28, 2021 @04:01AM (#27981408)
This is not necessarily a bad thing, there is beauty in simplicity. Take Downwell for example. It's surprisingly engaging for a mobile game with only 3 on screen buttons.