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Re:In defense of hard counters in real time strategy games by vkou on Tuesday July 27, 2021 @04:58PM (#27977579)
> It's really a shame, since there was nothing quite like the intensity of a 1v1 match between two players controlling an army with a nearly unlimited skill cap...

This is precisely why RTS is dead. Every victory or defeat is solely in your hands. In the MOBA format, you can always get carried by your team/cuss out your team for being failures.

Re:In defense of hard counters in real time strategy games by majormajor on Tuesday July 27, 2021 @05:18PM (#27977796)
The funnest starcraft games I ever played were 2v2 or 3v3 games with friends. 1 on 1 always seemed overly stressful and annoying.