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Re:In defense of hard counters in real time strategy games by ajuc on Tuesday July 27, 2021 @03:12PM (#27976300)
MOBAs are almost impossible to get into if you're not starting with friend(s). Half the skill is in communication and coordination, and if you're playing solo with random people you'll almost never experience good teamplay. Toxicity is over the roof compared to 1v1 games like starcraft.

I stopped playing Starcraft 2 (or any Blizzard games) because of the Hong Kong controversy but I do miss some good multiplayer RTS. Preferably a little less APM-intensive than starcraft.

Re:In defense of hard counters in real time strategy games by gmueckl on Wednesday July 28, 2021 @06:23AM (#27982196)
Zero-K is a surprisingly good free (open source), community driven RTS. When you look past the dated graphics, it gives you a deep TA style game that tries to also give a few quality of life features to reduce APM count a bit. It's not for everyone, but it can be a lot of fun.
Re:In defense of hard counters in real time strategy games by wyre on Tuesday July 27, 2021 @08:35PM (#27979211)
Age of Empires II has an updated version (Definitive Edition) that I want to recommend, but I never played SC2 so I can’t compare the APM.