Re:My Steam Game Revenue Stats
by AussieWog93 on Saturday July 24, 2021 @08:54AM
(#27940516)
I'm not going to refute the rest of your comment, as it's a valid opinion and I'd just be repeating myself, but in regards to this:
>Once you get settled into a career it can be really hard to step back out into solo dev.
I don't think that's true in and of itself. A lot of people struggle to adapt to the financial uncertainty of flying solo later in life, but that's only because they have a high-cost lifestyle and minimal savings.
I quit my day job last year, a few months before my first daughter was born, to run my online businesses full-time. The fact that my wife and I had saved huge chunks of our pay (100k+ in the bank), in addition to the fact that the businesses were already running at half-steam meant that the transition was stress-free and seamless.
You can make good money selling your time, but maybe it's not about money for them? By all other measures this game was a great personal success. At this point the dev is competent and successfully releasing games, they just haven't been commercially successful. Now would be a terrible time to give up.
My advice would be to run out of options first, then go work at that "elsewhere". Once you get settled into a career it can be really hard to step back out into solo dev.