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Re:Mark Zuckerberg says Facebook will turn into a ‘metaverse’ by mkl on Friday July 23, 2021 @09:31PM (#27937652)
I gave it a try in a web browser. To be honest it barely seemed to work, had a frame rate of about 1fps in very simple scenes, and there didn't seem to be anything actually there, just a few empty low-poly rooms. I didn't see any sign of social or metaverse features. The mouse controls are backwards, and that combined with massive lag means looking around is pretty difficult. If you're serious about making such a product, some screenshots and description of the good bits (if you're serious there must be some somewhere) on the home page would be way more effective than making people go into it and mostly just be confused and frustrated.
Re:Mark Zuckerberg says Facebook will turn into a ‘metaverse’ by astlouis44 on Saturday July 24, 2021 @01:00AM (#27938521)
Thanks for the feedback! What device did you try on?

Love the blunt and honest feedback. The platform comes alive in VR btw, but understand if you don’t have a headset. You can start building using the editor tool and share your room with others to view it in a social manner.

If there’s any features you’d think would make this more like a proper metaverse, please let me know.

Re:Mark Zuckerberg says Facebook will turn into a ‘metaverse’ by mkl on Saturday July 24, 2021 @03:27AM (#27939073)
I tried it on a desktop PC, Chrome on Linux, Nvidia GPU several years old (seems to work well for most WebGL things though). I think what's missing from the current presentation is the "why". Why would I build something with it, and why would other people want to join in? I'm not saying there aren't good reasons, but the empty home page doesn't provide any, and nor did a few minutes playing around.

I think interoperability is what would really make a metaverse experience, so I'm pretty doubtful any single company could do it, even with Facebook's resources. I think the web itself is the closest thing to a metaverse we have, but it's still far away in terms of actual experience. I think that it's become universal because of the interoperability and common standards that mean it doesn't matter what software or hardware is used to create, interact with, or consume content, so it's a level playing field without one organisation controlling it, and so people are free to go nuts making stuff, without threat of losing it or losing access.