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Re:Starlink review, four months in by mabbo on Thursday July 22, 2021 @07:53PM (#27925760)
I think it's important to remember that "connections" in networking aren't actually connections. Everything is sent one packet at a time over networks that aren't presumed to be stable.

That means the entire system is resilient. A 2-second pause in connectivity usually won't mean the app dies. It means the application presumes it dropped a few packets, which it did.

Now, if you're playing a very fast-paced multi-player game, a 2-second lag at the wrong moment can spell disaster. But most video call programs can easily handle a 2-second blip in connectivity, annoying though it is for participants- I see those all the time on my non-Satellite based internet.

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