Re:How Bell’s Theorem proved ‘spooky action at a distance’ i...
by joe_the_user on Wednesday July 21, 2021 @03:22PM
(#27910849)
It implies we might find performance optimizations, especially at the lowest level. Lazy loading, caching, pointers to constants, that sort of thing.
Nah, as other have noted, no simulation could have a 1-1 relationship between data humans observe and data in a physical device that exists in a world congruent to what humans observe - because there aren't enough atoms in the reachable universe for this. So such simulation either compresses the actions it simulates using higher level constructs or its happening in some universe congruent to the world we're in. Any such machine is going be a product of a future we don't know about yet and so it's constraints could be wildly different. Moreover, since the standard assumption of this simulation foolishness is that future humans or future post-humans want to learn about their ancestors, one can naturally assume you mechanisms that compensate for any "glitches" that might otherwise be obvious. Which just adds to my original claim.
Nah, as other have noted, no simulation could have a 1-1 relationship between data humans observe and data in a physical device that exists in a world congruent to what humans observe - because there aren't enough atoms in the reachable universe for this. So such simulation either compresses the actions it simulates using higher level constructs or its happening in some universe congruent to the world we're in. Any such machine is going be a product of a future we don't know about yet and so it's constraints could be wildly different. Moreover, since the standard assumption of this simulation foolishness is that future humans or future post-humans want to learn about their ancestors, one can naturally assume you mechanisms that compensate for any "glitches" that might otherwise be obvious. Which just adds to my original claim.