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Re:An app for M1 Macs that plays the sound of a fan as CPU u... by Terretta on Sunday July 18, 2021 @06:39PM (#27877320)
> CRTs are potentially worse.

Video game aficionados would like to have a word with you:

https://www.wired.com/story/crt-tube-tv-hot-gaming-tech-retr...

To be fair, much of this is the color and shape rendering, where pixel art had been tailored for CRTs.

Twitchy gamers do swear by “zero input lag” but are perhaps just nostalgic, difference is likely to be 8ms vs. 10ms:

“Using the industry-standard definition of input lag, 60Hz CRTs don't have 0ms input lag. 60Hz CRTs have 8.3ms of input lag…”

https://www.resetera.com/threads/crts-have-8-3ms-of-input-la...

Re:An app for M1 Macs that plays the sound of a fan as CPU u... by dreamcompiler on Sunday July 18, 2021 @07:13PM (#27877567)
As you said that article seemed to be more about the appearance of objects on a CRT than lag, and I kind of agree with the nostalgia crowd in that respect. But [raster] CRT lag is always going to be 16ms (worst case) and will never be better, while LCDs can in theory run much faster as technology improves.

If we shift the discussion to vector CRTs (which have no pixels) such as the one the old Tempest [0] game used, the CRT has a major advantage over an LCD and the lag can in principle be whatever the application programmer wants it to be. I miss vector games and there's really no way to duplicate their "feel" with LCDs.

[0] https://en.m.wikipedia.org/wiki/Tempest_(video_game)