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Re:Valve Steam Deck by rasz on Thursday July 15, 2021 @05:35PM (#27850424)
Apparently its cheaper than cost of infrastructure that would allow properly implementing server side checks, like validating if the player supplied entity data is within possible parameter limits aka why the fuck is this dude flying all over the map and server letting him do that?!?!?!
Re:Valve Steam Deck by IX-103 on Thursday July 15, 2021 @08:41PM (#27851881)
They've already pretty much gotten all that low hanging fruit.

Modern cheats essentially can give a player inhuman reflexes. "See, aim, shoot" all mechanized, or even "see, dodge, aim, shoot". Some of them even use sound to locate other players, so it's "hear, dodge, turn, see, aim, shoot".

The cost of of infrastructure to reliably detect that on the server across thousands of players is a lot more than running some cheap process on the user's machine to look for other strange things going on (why does the user have two mice and only uses one to shoot?).

Re:Valve Steam Deck by rasz on Friday July 16, 2021 @01:16PM (#27858574)
No, you seem to not understand. Modern games dont do the _most basic_ validation on player submitted input - you can use cheats to fly in Apex Legends, Fortnite, PUBG, Fall Guys. None of those games check something as basic as feasibility of submitted player position/physics. Hell, even something as basic as Among Us doesnt run any server side checks and rudimentary cheats let you see everything, move thru walls, or even impersonate other players.
Re:Valve Steam Deck by kllrnohj on Thursday July 15, 2021 @09:37PM (#27852194)
https://www.youtube.com/watch?v=SnRgW54EWwA

Valve is already using machine learning to analyze player mouse movements across all games to look for "inhuman" patterns and send those directly to the community-staffed manual review process called overwatch.